← backeconomy · rules

shard rules

the foundation of value. every ◆ is worth the same everywhere on the site.

// exchange rate
  • 1 shard£0.10
  • 10 shards£1.00
  • 100 shards£10.00
  • 5000 shards£500.00

shards are display-only currency for now — no real-money cash-out. they set the value foundation for future trading.

// daily sign-in (cycles 1→7)
  • day 1+1 ◆
  • day 2+2 ◆
  • day 3+3 ◆
  • day 4+4 ◆
  • day 5+5 ◆
  • day 6+6 ◆
  • day 7+7 ◆ (then loops)

full 7-day cycle = 28 ◆ = £2.80. miss a day → streak resets to 1.

// game rewards
  • loss / low score+1 ◆
  • solid score+2 ◆
  • high score / win+3 ◆

one reward per game session. higher score = higher tier within the 1–3 ◆ band.

// care rewards
  • daily poke streak (per day)+1–3 ◆
  • form a bond with another glet+5 ◆
  • task: keep glet alive 24h+5 ◆
  • task: walk milestones+10–50 ◆
  • referral signup+10 ◆

see /tasks for the full milestone list.

// spending — random egg
  • random egg credit1800 ◆

rolls a normal egg at standard family odds. cheaper than guaranteed.

// spending — guaranteed family egg
  • any common (lumi/gnar/byte/husk/clum)20 ◆
  • kline (uncommon · 1/40)40 ◆
  • aether (rare · 1/625)625 ◆
  • goobert (rare · 1/1000)1000 ◆
  • mythos (epic · 1/1666)1666 ◆
  • abyss (legendary · 1/2500)2500 ◆
  • glet (mythic · 1/5000)5000 ◆ = £500

rule: price = 1/odds. rarity locks the family of your next hatch.

// anti-abuse
  • · one sign-in claim per UTC day
  • · one task claim per period (daily/weekly/once)
  • · game rewards rate-limited per game per day
  • · all balances server-controlled — client cannot mint ◆