shard rules
the foundation of value. every ◆ is worth the same everywhere on the site.
// exchange rate
- 1 shard£0.10
- 10 shards£1.00
- 100 shards£10.00
- 5000 shards£500.00
shards are display-only currency for now — no real-money cash-out. they set the value foundation for future trading.
// daily sign-in (cycles 1→7)
- day 1+1 ◆
- day 2+2 ◆
- day 3+3 ◆
- day 4+4 ◆
- day 5+5 ◆
- day 6+6 ◆
- day 7+7 ◆ (then loops)
full 7-day cycle = 28 ◆ = £2.80. miss a day → streak resets to 1.
// game rewards
- loss / low score+1 ◆
- solid score+2 ◆
- high score / win+3 ◆
one reward per game session. higher score = higher tier within the 1–3 ◆ band.
// care rewards
- daily poke streak (per day)+1–3 ◆
- form a bond with another glet+5 ◆
- task: keep glet alive 24h+5 ◆
- task: walk milestones+10–50 ◆
- referral signup+10 ◆
see /tasks for the full milestone list.
// spending — random egg
- random egg credit1800 ◆
rolls a normal egg at standard family odds. cheaper than guaranteed.
// spending — guaranteed family egg
- any common (lumi/gnar/byte/husk/clum)20 ◆
- kline (uncommon · 1/40)40 ◆
- aether (rare · 1/625)625 ◆
- goobert (rare · 1/1000)1000 ◆
- mythos (epic · 1/1666)1666 ◆
- abyss (legendary · 1/2500)2500 ◆
- glet (mythic · 1/5000)5000 ◆ = £500
rule: price = 1/odds. rarity locks the family of your next hatch.
// anti-abuse
- · one sign-in claim per UTC day
- · one task claim per period (daily/weekly/once)
- · game rewards rate-limited per game per day
- · all balances server-controlled — client cannot mint ◆